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Katty

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A member registered Dec 10, 2020

Recent community posts

It would be nice if we could reverse which side, left or right, ov the chip the input and output were on; this would be visually (much) nicer when you want to make a wire going back to the left.

Bought the game on Steam… don’t regret it a single bit.

The only gripe I have with the game is that in some areas, like Caverns 6: Slime Travel, it feels enemyspamy; that is to say: it feels like the enemies are put too close together, intentionally or not, for artificial challenge.

What video?

This is a good workaround. Thank you for the idea.

Better facilities for managing chips would be great when you have lots of them. - Making a new one with the same as an old one should ask you if you’d like to overwrite the old one instead of doing nothing.

I use Linux (distro usually doesn’t matter) so that wasn’t great, but that gave me kind of a hint of where to look; thanks for the insight.

(For anyone else using Linux look in ~/.config/unity3d/Sebastian Lague/Digital Logic Sim/Save Data/SCTK/.)

Another reason one might want to “edit” a chip is if you want to review the circuitry (in case you forgot or want to show someone).

This is a great project. Nice job!

Just one suggestion, there should be a way to go back and edit chips you’ve made in case you figure you messed up.
Also deleting/overwriting projects would be cool.

Cheers!

This is cool! I’m totally gonna expand on this game’s idea.